This is great, thanks! Do you know how to disable/reduce the warping effect (affine texture mapping?) that happens on textures though as you get close? I'm pretty new to this so I'm sure there's a simple solution that I just don't understand yet!
Viewing post in Godot PSX Style Demo comments
This is normal, try adding more edge loops to your mesh - polycounts were often a little higher than you’d expect to accommodate this.
If you want to disable it completely, comment out this line: https://github.com/MenacingMecha/godot-psx-style-demo/blob/91bd24988f70636efca505e2c8022b143b61780e/shaders/psx_base.gdshaderinc#L55