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This is great, thanks! Do you know how to disable/reduce the warping effect (affine texture mapping?) that happens on textures though as you get close? I'm pretty new to this so I'm sure there's a simple solution that I just don't understand yet!

This is normal, try adding more edge loops to your mesh - polycounts were often a little higher than you’d expect to accommodate this.

If you want to disable it completely, comment out this line: https://github.com/MenacingMecha/godot-psx-style-demo/blob/91bd24988f70636efca505e2c8022b143b61780e/shaders/psx_base.gdshaderinc#L55

(+1)

Thank you! That's very helpful and much appreciated