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Rather fun and short, with a rather unique gameplay presentation. But it's full of tiny holes that'll need to be patched..

- The camera's awkward in screen transitions.
  The partners most often will be useless, due to how Marisa has the ability to just snipe everything that's offscreen, and most of all due to how close the partner has to be to act. Even when the partner shoots, their aiming system looks like it's drunk.

- That in turn affects the balance so hard. It's weird.
  Since Marisa can steamroll everything from afar, I don't think the bomb, or switching partners is even useful then.
  The bomb, quite oddly, is also less useful than just tanking a hit which gives some mercy invulnerability at the cost of less "Love".
  There's nothing wrong with power fantasy or more options but it's kinda easy to make the challenge boring as a result. Especially considering that the enemies and the boss are already easy to deal with in the first place, and that Love pickups are all over the place, which means that the game is a bit too forgiving...

- Though, the game as a proof of concept IS creative.
  Hmmm... Who knows what the gameplay mechanic implies...?