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How did you achieve this graphical style? I got similar results in Blender with very weak emission materials and no lighting, but I'm curious to see how other people are doing it and I dunno where to read about things like this... I've seen this style of graphics in several games, now and all of them look really cool.

yo, thank you for playing! iirc the graphics in this one were made with unlit materials using shared image texture atlases -- something like this: 

No problemo, it's a fun and hilarious game.

I prefer Imphenzia's method of using a single pixel for each colo(u)r in the texture atlas. The video also doesn't mention anything about how to get the "unlit" look, which is what I was after. Sorry for not specifying  ¯\_(ツ)_/¯ still a relative n00b at gamedev/3D. But I think I might look for "diffuse" materials and see what those do.