Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I get the following stuff in the console when trying to start the game on osx 10.9 :

18/01/17 00:47:39,765 Finder[217]: CGSCopyDisplayUUID: Invalid display 0x335d80c3
18/01/17 00:47:45,586 com.apple.launchd.peruser.501[192]: (unity.Raft.Raft.170224[4046]) Job failed to exec(3) for weird reason: 13
18/01/17 00:47:45,587 Finder[217]: 8837325: Attempting to SIGCONT to pid #4046 failed, with errno=#3, or the process failed to actually start
18/01/17 00:47:45,588 Dock[215]: no information back from LS about running process LSASN:{hi=0x0;lo=0xb20b2}
18/01/17 00:47:45,599 Finder[217]: 8837325: Attempting to SIGCONT to pid #4046 failed, with errno=#3, or the process failed to actually start
18/01/17 00:47:45,610 Finder[217]: 8837325: Attempting to SIGCONT to pid #4046 failed, with errno=#3, or the process failed to actually start
18/01/17 00:47:45,621 Finder[217]: 8837325: Attempting to SIGCONT to pid #4046 failed, with errno=#3, or the process failed to actually start

... last line repeated many times.

And a bit of googling for the noticable "Job failed to exec(3) for weird reason: 13" gave the sollution: the app is not executable.
To fix open a termial window in the extraction folder

cd V1.04_Raft_MacUniversal.app/Contents/MacOS/
chmod +x V1.04_Raft_MacUniversal

and it runs.

Looks like a packaging mistake.
Cheers.

Thanks. We (the developers) do not use Mac ourselves and we do not know how to package it correctly. It would be great if you could tell us how to package a Mac version.