Aye!
It's me again. (I know, mind blowing)
Gameplay is about 70% finished.
and
Prototype is 100% finished! (I think)
The store page is now up!: https://o-tire.itch.io/sunsweeper
I don't have much time so I will make this Devlog a bit shorter.
Things I added/improved:
- Added the clone system (will talk more about it in the gallery section)
- Fixed start tile being mine
- A lot more audio + Ambient audio
- Pixelixel's monitor is finished
- Made the first OST of the game!
- Improved the death screen
- Now player can exit the truck
- Mines now make 3D audio hints to help players locate them easier
- Added a 3D display because the game was too difficult
- Made a simple bumper system (I will explain this in the upcoming devlogs)
- Made the logo and banner!
- The store page is up!
My Recent Design Choices:
I remember that I have mentioned in my older devlogs that the player would lose 1 level worth of progress if they die. But I have decided that it isn't a good idea.
You see, the game is already pretty difficult and with that cherry on top, it would become near impossible.
So I will probably scrap that idea!
The reason I made a music so early on, is because I was having a hard time coming up with a theme and story.
Because my games are usually story and visual driven, I make the art stuff while making the prototype.
So for example, if I want to make a level, I will first make the models and then code the logic of the level.
I know a lot of devs are against making the art before the prototype. But I like it this way!
This is because I can have artistic freedom while making the game. I don't like to lock all my creativity while making games.
Gallery
-Clone System
The truck is made of two parts, the part which moves around (& is not visible) and the static cabin which the player walks in.
Think of it as if you are sitting in a stationary cabin and controlling a RC car.
In this GIF, the upper camera shows the static cabin while the lower camera shows the kinetic vehicle.
The Clone System tracks the movement of player's head relative to the cabin and transports it into the vehicle.
The AudioListener is glued to the transported clone of the head, not the head itself.
This system is a bit complicated so I will not confuse you any further!
-Working displays (this footage is from a buggy version of the displays)
-A new monitor I modeled
As I said, because the game was too hard, I decided to add a 3D display which shows the location and rotation of the player, visually.
And this monitor displays it.
From now on, I will refer to this as the 'GuideCam'.
-Updated interior
*You can see the GuideCam in action.
Sorry if this Devlog was a bit shorter than usual,
b Y e !
My Twitter: https://x.com/O_TireStudio
My YouTube: https://www.youtube.com/channel/UCN0iYgX0-d_cIgUeHAR9LOg
My Itch: https://o-tire.itch.io/