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(+1)

A bit below what I expected. I'm... conflicted to be honest. Like, I had some fun playing it.
Premise is great, love what you presented as the story, seeing all these characters fight for their own reasons, but even then it could've been more brief, I clocked at more than an hour despite how quick battles were, and the final payoff could have been better, so I can't rank it 5 in story.

As for combat, except for Therese whose game plan required me to understand the opponent and was actually really cool, and Oldhar which could buff its defense twice per turn, everyone else's META was different levels of Use Attack, then End. To the point Tefka had no impact because I killed her before Lucius and Reid got a turn. Heals and Dodges were very underpowered, maybe because you wanted them to be symmetric. I'm very curious to see this battle system expanded but alas, I have to judge your balancing as well.

It would be fine if battles were attractive but the lack of any animations, even RTP defaults, saddened me more than the occasional "Reid instakill combo" situation, so the only tad of flavor i could capture from combat were skill names (which were pretty cool, I wanted to see them in action so much). Lack of feedback also made many of the enemies' skills feel pointless because you can't deduce Low Morale's effect before playing as Therese and it was hard to notice Brave reducing Oldhar's cooldown that flashes on screen once every two seconds.

I see what this game could be, it's just not in front of me, and that makes me sad. Can't rank it too low because I wasn't not invested but the lack of balancing killed the payoff.