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(+4)

The change to health makes sense but visually it is a downgrade, I'd consider other approached to it.  For instance, instead of extending the bars as you gain more health you would change the color of them starting from the first bar. So when you took damage, the first bar would change back to red before damaging the bars as they did originally.  In addition, you could have each bar represent more than 1 hp, having them partially empty when you take damage.  Like this you could have 5 full red bars representing 50 hp. 1 blue bar followed by 4 red would represent 60 hp, and so on.  If 1 damage is taken, 10% of a bar would break/disappear, 2 damage for 20%, etc.  Probably much harder to implement, but would look better than the generic health bars.

I think just sticking with the simple 50hp bar as shown wouldn't be wise, or what they have in plans. epecially giving them the benefit of the doubt, if anything just making the bar more in style with the rest of the game and removing the numbers would go a long way

I know, I don't like it entirely either but for the sake of the game's mechanics, it is needed. 

Plus we are talking about refactoring the UI.