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(4 edits)

Hello. Thanks for your fast answer. Yes, i already had recognized, that there is also a difference in the control-mechanism and that in the new version, you must make single steps, while in the older version, you can hold the stick in a direction and the character moves constantly in this direction then. Also this point, i find better in the older version, because this is, what players are used to, from the vast majority of other games. This single-step thing takes a little getting used to, if you ask me.

But this point was not the main-reason, why i mentioned this thing. The main-reason for me was, that the first movement of the player-sprite, when you steer on the joystick in one direction, happens much faster in the older "SOKO64" version, compared to the new version. In "SOKO64+" it feels a bit, like if the game would have a lag in the input-reaction-time and this feels not really good. In games, you normally want to have a very direct and quick control of your own sprite, for best playability. But very good, that you think about changing this, in the next release. Always nice, when programmers react to the input of users and don't stubbornly do their own thing. Looking forward to this next version. Best regards.