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(+1)

Panning in-engine is fine! 

It is within the rules to:

  • use zooming, panning and cutting around a larger image

In this case around a room is fine, moving through different rooms isn't, yeah.  I'd define it as "a single coherent space" when fully zoomed out. I hope that clarifies! ;a;

(1 edit)

Heya, me again! Been rereading the rules and just wanted to double-check something related to this.

My game's set in a corridor, and currently the introduction lets them "walk" down it by clicking on an end of the hallway. This then causes the camera to flip 180 degrees, making it seem like they've moved to a new location when they really haven't. Here's the (WIP) asset, and how I'm currently using it.

They're still able to rotate the camera at any time, so the entirety of the asset is always in use. (Except for the ceiling/floor, which is only at relevant points). Is this acceptable, or does this count as changing scenes? (No big deal if that is the case, it's not vital to the story.)

(+1)

That's how I understood it to be in the original message!

it still reads as a singular location using one asset, so I think it's fine! ><

Whew, okay! Thought so, but thanks for the clarification regardless. 👍