Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

-Nice music
-Very nice main menu
-shotgun and SMG have a nice feeling, Carbine seems underpowered, lacking a scope, smaller levels favor faster weapons
-Letting go of crouch under the barrier made me get stuck
-Neat reloading animation with the shells flying off(boltgun inspired?)
-I think there's an input buffer which if you shoot while reloading, the shot releases after you're done reloading. I don't like that.
Jumping and shooting makes the gun shoot way off at the ceiling. I suggest resetting aim instantly if the user shoots(also from sprint). try to remember games where you enjoy jump shooting around corners, COD, Max Payne etc

After getting demolished instantly by red shotgunners a few times I'm putting it down
I went near a door, the enemy instantly went at me from ambush, I shot a bunch while retreating but died right away. (I had the SMG)
Those enemies in particular are a bit too strong. Their design being placed in tighter places is almost like a precision platformer putting Gotcha moments where you have to get hit to learn the level.
The thing is.. shooters levels aren't typically replayed to perfection until you learn every enemy's location.
Still, the core experience is enjoyable, good job.

Thanks for getting aroudn to playing it. I really appreciate all of the points you raised. I'm glad there was stuff that you liked.

There is definitely a polish issue in many of these cases, simply because of how much there is to do. Things like balance tweaking, and that pesky input buffer (which works fine in many cases, but as you pointed out, shooting after a reload is really weird). I'll be taking your feedback and addressing them. I really appreciate it.

Regarding the shotgunning enemies and some of the level design, I totally agree with you. The level is around what I'd like the game to play with, but AI is super rudimentary, and is one of the next features I'm going to be reworking. Your frustrations are valid, and they're not behaving how I want them to. So stay tuned and I hope you'll enjoy it again once I've sorted them out.

But thanks for all of your points. Much love!