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(1 edit)

Thanks for trying the game.

I've found it rather difficult to balance the rate at which information is presented. I think a lot of RPGs have this problem. As an example, you are often asked to create a character before you know what skills are useful, but I digress.

I don't think the player needs to know the finer details unless they hit a wall or don't understand what a specific icon means although I tried to make them as intuitive as I could. I also shouldn't discount the possibility that by simply having that information available I'm implying that all of it is going to be relevant in the near future which isn't the case. 

I also think I should add an exclamation icon on top of the tutorial or something.