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You measure the size of a game by the number of ratings? I know a Steam game with several thousand reviews that has a single digit review number on Itch and not a single comment.

But should we upvote games just because they are small? Would that not skew the ratings even further? A game with 3 pity 5star votes looking "good" but is actually crap? Or at least crap for the special interest group it tries to appeal to. Like a horror game not being horrible (pun intended).

Based on my observations people downvote for two reasons. They hate a topic. Like AI as a prominent example. Or they were disappointed. The game promised something and built up expectations that were not fulfilled. Occasionally you might have one of those regular raters who really rate just everything according to their own rulebook. But most people do not rate at all. Or they only rate positive like you recommend.

I measure the size of a game by the studio/people behind it. There's a difference between a game made by one person trying to push their game, to studios of ten or more people, to Sony. Also, what you have discussed in this threat has make me thing a lot of the rating of itch. Several good stuff to take in account.

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You might want to compare by relative popularity. I like to use the follower count as a measure for that. There are accounts with 5 digit followers. But also the 4 and upper 3 digit follwers are "big". Many of those are individual game developers or amateurs. To the contrary I see actual game studios with less followers.

This is of course relative to itch and says little about success of the game developer or studio elsewhere.