This game has a lot going for it. The puzzle aspect is very good, the attention to detail (such as the door locks), and reaching far by including lots of tools and even weapons. The characters reactions and general volume is too much for me though. The reactions usually happened before we as players could even see what was going on, and they were far more overbearing than the actual jump scares. The puzzles also didn't make much sense. At one point you shoot a tv to get progress, but there's no indication to why you would do that, or why it worked. I made it pretty far, before hitting a puzzle I couldn't figure out what to do. There were several moments while playing I could of gotten stuck. Maybe they are too subtle, maybe they need some kind of hint or riddle to go along with them. But if they were a little more intuitive, and the character was toned down I would enjoy this a lot more (I've personally never been a fan of a first person speaking character in a horror game anyway). But good work regardless, this is the second game in the video - 4:19