OMG hey that’s so sweet thanks so much!!! You have no idea how good it felt finally finishing Strato last year. Same with 1 Ultimate, that one at least came together quickly but there’s no greater feeling than finally releasing that first “big” game. That’s really sweet that you’ve been following me all these years, I really owed everyone these games and nothing makes me happier than knowing I was able to pull it off and give you what you wanted. I hope your college life goes well, it’s not easy but it will be worth it!
As far as Strato 2… so funny story, Sticky being able to show up during the boss fight, that’s a bug and I should probably fix that, thanks for finding that! The idea is basically that when he shows up, you get as many points as possible while he hunts you down, and you can either keep that number going higher or go to the boss and kill it. I’m ok with keeping the boss easy enough and without any difficulty alterations since by that point if you have a big score the pressure of losing it right at the end is pretty high. It is an admittedly pretty weird scoring system that I’ll probably need to rebalance a lot. It’s a far weirder designed game than Strato 1 so I definitely think I’ll need all the feedback I can get—I’m usually pretty good about getting all this stuff refined in my head ahead of time but sometimes you can’t avoid overhauling stuff. That’s ok though!
Thanks again for the love (and feedback), I’ll do you proud!