Lol, I'll probably make the boulders slower by the next demo, I'll also eventually add some more checkpoints, probably in the planned easy mode.
I honestly tried to implement slide-cancelling via jump but it's surprisingly difficult to do in the engine I'm using and I didn't have time to implement it in time for demo day but it was already on my to do list, as for sliding utility, I designed the beetle enemies for the player to slide under but I'm assuming you just jumped over them or tanked them lol, I will make the slide faster and try to make it so that you don't lose momentum.
I caught the elevator lag straight away, tbh I think it's to do with the platform's movement speed so I think if I just speed it up it should be fine.
I would like to implement some more interesting enemies and will try to but I am limited by sprite tiles and actor counts so maybe only one or two more enemy types will appear in this level the next demo, the skull rocks taking five its is a bit overkill so I'll probably lower it to three hits.
Glad you enjoyed the demo and I very much appreciate the feedback, thanks for playing!