Hey, thanks for playing!
You're absolutely right. AI has been such a poor and broken implementation for long, that it's fast becoming one of my highest priority reworks soon. With a few more level design changes (especially when I have doors, more props and other stuff that adds dynamics to the level), I'll be leaning into more up-close combat. The AI will be reflecting that at the time.
But thanks for pointing it out. Hope you'll be able to see it in the next one!