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Hey, thanks for playing!

You're absolutely right. AI has been such a poor and broken implementation for long, that it's fast becoming one of my highest priority reworks soon. With a few more level design changes (especially when I have doors, more props and other stuff that adds dynamics to the level), I'll be leaning into more up-close combat. The AI will be reflecting that at the time.

But thanks for pointing it out. Hope you'll be able to see it in the next one!