Hey, thanks for playing again!
It's so much more readable than the last build and that was my only major gripe with it.
Phew! Glad to hear it.
The new level is cool, the tank enemies aren't scarier than the missile enemies but if their job is to soak up more damage then they're doing it right.
Originally they had twice the HP but I found it difficult to gage how well players would be able to handle them without certain weapons; for example using the minigun takes forever to knock one out, while the flamethrower cooks them up almost instantly.
Maybe the first two guns could use a lil buff, especially the rotary cannon.
For sure, it's almost made the first two obsolete, even if you can't take out missiles with it. Might need tougher enemies and have it unlock later in the game to balance it.
There still isn't a ton of content but a demo leaving you wanting more is a good thing.
Yeah, I've been really focusing on getting the core of that gameplay feeling good, once that's done hopefully I'll have a loose story, base, hangar, unlockables, and a bunch of other content to fill up at least 2 hours(?) of gameplay. At least something that's just long enough so people will play it, finish it, and not immediately refund it on Steam afterwards haha.
Thanks again!