This game makes me struggle with object permanence like a toddler or perhaps a house cat.
The presentation is fantastic and reminds me of Puyo Puyo, but the UI needs some work like a quick restart button. You probably already knew that last part.
Is there any point to picking a different character? I only played 3 different ones but they all do the same AoE clear on a combo. I think some sort of statistical manipulation of block spawns could be useful, although it sounds like a pain to code.
Nice game.