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(1 edit) (+1)

This game makes me struggle with object permanence like a toddler or perhaps a house cat.

The presentation is fantastic and reminds me of Puyo Puyo, but the UI needs some work like a quick restart button. You probably already knew that last part.

Is there any point to picking a different character? I only played 3 different ones but they all do the same AoE clear on a combo. I think some sort of statistical manipulation of block spawns could be useful, although it sounds like a pain to code.

Nice game.

(+1)

Thanks dude, i appreciate the nice comments. Yeah everything is still pretty much a WIP.

For now all the characters play exactly the same just like in Puyo Puyo, maybe for some special game modes in the future I'll do some sort of stats or abilities that will make them stand out gameplay wise but for now it's just for show lol. I'll be sure to try your game out soon. Thanks again!!!