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(1 edit)

You should have Club explain herself BEFORE making the player choose whether or not to trust her, because as it is right now, the player is given nothing to trust: you get attacked, then when you win, you're abruptly told it was a test and asked to decide. Even just a sentence or two explaining her side would be enough to make it a more balanced choice, and if you think that'd tip the scales too far in her favor, you could always remind the player that Bloks can alter people's memories and that Club's backstory could've been fabricated by them whole-cloth.

Also, it'd be nice if each ending let you go back and pick the other option so you could see both routes without having to replay the whole game up to that point.

P.S. Some of the dialogue has the wrong characters speaking the lines.

EDIT: Also, is the soundtrack available anywhere?

Appreciate the feedback, makes me laugh a bit cause it was a pretty rushed project. I think I remember writing the story literally hours before submission. 

The music was nearly all CC0 music I found in a rush. I wish I kept links to where I found it because there's some cool stuff. I will update the game page to include this (it was on the jam submission page). I said in the jam submission that I made one of the songs but honestly I'm unsure of which.

Thanks for giving it a play!