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(+1)

Hi! I finished in about 1.5 hours overall. Really enjoyed this submission and installment in HBW. You guys make a great team! I built a lot around the Vampire Claw. It was really cool jumping to all the worlds and collecting all of the personalities that are so well established in the rpgm community. 

The critical path was excellent and very clear.

I personally appreciate the on map enemies over RNG battle lol and thought they were very appropriately spaced out.

The Battle system really complemented the attunement system and character collection system as you didn't need to call on a member who wasn't beneficial in a fight against the current enemies.

In some menus it would be nice to see some filters between armor, weapons and even the sub types. 

I did enjoy the system for attunement (specifically thought it fit well with being able to choose from so many characters). I was able to figure it out the attunement system pretty quickly. I would suggest some very minor terminology alterations to further improve and support clarity. For example, in the battle UI Armour skills learned from attunements and Weapon skills learned from attunements are both just under "Weapons", might be nice to align it to the label in the map UI "Skills" which also more clearly covers both armour and weapon skills. Then in the Skills menu you could call the "Battle" section "Learned" or something to align with the "Learn" button when attuning. 

I absolutely loved this entry and the Art, Music, Vibes all nailed it! Great job :)

(+1)

Hey Loch!

Thanks a ton for playing and for your feedback. I'm very open to tweaking the UI and terminology for a potential full-size project and will keep your suggestions in mind.

Great to know someone is using the Vampire's Claw! One of the things I wanted to evaluate from this prototype is whether the advanced weapon skills with "bonus" abilities would be considered viable by players, despite the higher EP cost, and I am seeing that the answer is generally yes, which is awesome :)

Oath Games knocked the sprite work out of the park. (And did some great mapping and other design stuff, too!)

I really appreciate you sticking with it despite the play time going over. Thanks again!

--mooglerampage