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(+1)

Thank you for playing again!

The game is far more readable now. I can tell the units have outlines and the UI is noticeably larger.

Indeed! I'm glad it's noticeable, I'm quite happy with the change.

I think enemies might be more proactive now too. It took me longer to beat the past levels now, but the flamethrower is really good. 

The mech enemies still behave the same, but I did give a buff to the slugs since previously they weren't much of a challenge. I should note on level 3 the mechs do probably behave more aggressive since their fire rate/chance is actually tied to how many of them are in the level. So fewer mechs = more aggression, like they get more desperate the more die off.

It's also nice of the pilot to show up and offer some comments every so often, although it's hard to justify looking at her while you are getting shot. Maybe she should show up at the mission briefing too so her role is clearer.

She'll show up more as I intend to have an actual story, cutscenes, and a cool intro (hopefully). I've tried to keep her on screen very shortly for the reasons you've mentioned - it's cool, but distracting and if done too much I feel could get irritating.