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(+1)

Quite a lovely game, played until floor 11. The main gameplay loop is pleasing as fuck, music and sound effects are good and the graphical style is neat. 

For long term engagement I think this would work well with some kind of outside system, while satisfying I think you need something more for players to get really hooked. Perhaps some kind of outside progression system outside of combat, such as investing in a village or something like that. 

Also, more varied areas, more songs, necromancer character, bard character and a monster character.

Thanks for playing - yes the longer term vision is to have a meta progression system to unlock more abilities, classes, and items for runs so agreed there. I think the idea of growing a village is a good one, I might steal that. For this DD I wanted to try to nail down 4 classes but have 5 more planned.