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(2 edits) (+1)

Awesome job on the tech! I like the roguelite/roguelike interpretation of building. Allowing fully tweaking your build before going to fight a boss is a pretty good idea for the scope of a gamejam game, though I'll admit it is a little front-loaded in that regard (though that's just how most gamejam games go anyhow lol).

Also, I really liked the detail of changing the hands' animations depending on ability. :) Very, very cool.

Edit: also, good job on the audio!