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(+6)

Sad to say, but I gave up on trying to reach the new content - there are just too many game crashes. I understand that it's because of the switch to Godot and I'll definitely try again once the stability issues are worked out.

Here are some of the biggest issues I found:

- Clicking on locations from the map doesn't work well. If you don't click exactly on the map marker, the cursor jumps to the left and you don't change locations.

- Scrolling back in history has issues with which images/animations are shown. You can get into a state where the dialog doesn't match the visuals. I didn't take note of specific places, but it was all over the place. It's particularly noticeable in the H-scenes, which are animation-heavy.

- Game performance in general is much worse than before. There's a delay of over a second when you change locations. For reference, my computer has a GTX 1060 graphics card, an i5-9600K CPU, and 16GB RAM.

- I had a weird issue where the game started up in what looked like windowed mode, but it only took up part of my screen. I'm on Windows 10 and I can normally double-click the bar at the top of the window to maximize it, but the bar was missing. Not sure how to reproduce it, but thought I'd mention it.

- And of course, the game crashes a lot.