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(+1)

Neat little game but overall I'd agree with the other comment that there's nothing especially fun here. Could use an extra mechanic or two that people would see in a trailer or screenshot and think "I want to do THAT." Some kind of flashy parry or stun or super move or execution sequence. Otherwise, leaning more into the comedy could work too. It is wacky to fight a killer whale, but it doesn't really do anything wacky or silly. You could go in a Parodius kind of direction, or maybe even have silly parodies of well-known bosses and attacks in the genre. A burping mushroom just doesn't really do it for me

Nitpicks:

I kept trying to hit the whale from above when it did its left-right leap, and I could only sometimes hit it from below, never above. You could maybe expand its hurtbox to make that easier

Slime seemed a bit too basic when tackled safely, but you probably know that

It seemed like I couldn't jump over the mushroom's clouds? Maybe you're supposed to dash through them, but I expected jumping to work

I don't understand why the cannonballs still one-shot you while they're sinking in the water (also why do they take so long to sink?)

I quit on the ship fight after losing 1 hit away from beating it. (I moved down too fast after jumping the third fire line, trying to set up for a jump over the next one) (Why does everything one-shot you here? Surely they could 2-shot you instead)

(+1)

I also encountered the hit from above issue with whale but just thought it was a positioning issue so I'll definitely extend the hurtbox
You can hit cannonballs in the water to make them sink faster which I hope players will attempt, it's an issue that has to be tested by multiple people to see if they think about it.
The poison clouds are supposed to be evaded be positioning, they do hover pretty high above the ground
Slime is just the tutorial boss, I nerfed it heavily after some people got filtered by it(the hitboxes were too big though)
I have some whacky moments on regular "levels" between bosses and another addition planned that could happen during bosses
Lack of "hook" is a massive issue for a commercial game so I'll have to do better for my future games..

It's tough to tune bosses well without other's feedback because you I get too good in my own game, I already know I can't jump clouds or I can hit sinking cannon balls..

I appreciate the in depth feedback and I'll definitely tune several things based on it, thank you!