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I agree that the arrows at the beginning hide traps which is annoying. Making the arrows just a little farther (2 squares) from the character or diagonal would be better. 

Although the corridor at the last level is frustrating, I think it requires planning and strategy (like putting higher speed characters in front) so I actually think it's good game design.

Thanks for the suggestions! I'll work on a way to clean that up some after the game jam ratings finish.