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Appreciate the feedback!

Funnily enough, I had the exact same bug with the Rosewood Amulet yesterday while testing some things and it made the game crash. It was simply missing an entry for the enchantment description and should be fixed in the next version.

The level transition crashes are a thing im looking at right now. There seems to be a bug that creates loads of orphan nodes, so each transition gets a chance to randomly crash the game. Doing my best to resolve this and also some other proc gen bugs for the mines.

About the warrior vs witch thing: you are right that i should add the possibility to buy spells, as finding them requires a lot of luck. The scaling for the playstyle will be tipped into one way or another depending on the class, just because you can find those class specific auxillary items. For instance, the witch can find one that adds a bit of fire damage to all her spells, while the warrior gains buffs for physical attacks. There needs to be more to differentiate them, but I'm still not sure how. The magic stat will probably get some kind of scaling for spells later on, but thats hard to balance. I was also thinking about abilities you learn based on your stats. Meaning a magic focussed char would learn magic abilities (that are not found as books), while strength leads to other skills. There are some issues with that I need to resolve first though.

The gold pickup should have a sound of coins dropping, which may be too quiet? I always disliked the endless clicking on stacks of coins on the ground in other ARPGs, so i thought i would just skip that part as there is never a real fun reason why you should actively do it, except to waste time. Maybe i can make a little UI effect at the inventory button when gold is picked up, so the player can make the connection easier.

Glad you didn't have many performance issues. The starting stutters might be related to another bug i found yesterday, so they might be gone too in the future.

Thanks for the detailed feedback and for playing the game!