>do you mean how D2 sends you back to town?
Yeah. The important point imho that your HP get refilled, so you don’t get stuck in a save where you got 1 hp, trying to cheese it out. Some titles make you do a corpse-run to offset the gain, or you lose some XP, or mobs respawn.. I think in ToK what would work well is resetting both player level and current tower level. But keeping the gear.
>was that something you feel like you'd use?
Wanted it for the atmosphere.
>how does this work? i figured if you have always attack without moving, you'd need to use something other than left-mouse to move.
Yep. You can bind most actions to mouse buttons, and all actions to hotkeys. What most players do is putting forced-walk on LB and their primary skill on RB, other skills and potions on 1-4 and qwer. (Realistically speaking, the game is geared towards using a single active attack skill, unlike ToK.) They also made a change at some point giving even melee attacks a little "splash" - hence it’s easy to hit enemies even if you just "always attack without moving" into their general direction.
Btw I had some issues casting the Triple-Strike attack, it seemed to have strict requirements on the enemy position, or so. I felt I sometimes lost so much time to it not triggering that the DPS increase was offset completely. Also it could visually stand out more. But it’s a fun skill to use.