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(1 edit) (+1)

hey dude, i was thinking about your game just now. You probably have this idea already but it would be really cool if some missions do not involve destruction or combat at all. Since I think you're going for the Armored Core hired contractor thing right?

It would be nice to have like a mission where you have to control a riot without casualties, or an escort mission of a VIP with like a meme character, like that dude from Papers Please that appeared in some of the stages which would always bring the most fake ass passports lol

i think there could be opportunities for some gameplay narrative instances that could be really cool for your game. Some Patlabor-esque civilian situations or something like that.

(1 edit) (+1)
hey dude, i was thinking about your game just now. You probably have this idea already but it would be really cool if some missions do not involve destruction or combat at all. Since I think you're going for the Armored Core hired contractor thing right?

Originally I was thinking you're more part of a specialized unit a la the SVU in Patlabor rather than a contractor/merc since that's been done a lot already, but I haven't fully decided on it yet. I definitely want to have some missions without combat to mix it up, could be nice to chill a bit and have a bit of contrast from the psychotic violence haha.

It would be nice to have like a mission where you have to control a riot without casualties, or an escort mission of a VIP with like a meme character, like that dude from Papers Please that appeared in some of the stages which would always bring the most fake ass passports lol

Riot control sounds like a neat mission idea, but I haven't experimented with having crowds or actual people in the game yet, mostly because they'd be like 2-3 pixels.

Now an escort mission would be neat, especially if you had to shoot down incoming missiles and defend say a limousine trying to get through the city. Would definitely have some interesting gameplay opportunities (though coding special pathfinding won't be fun lol)

i think there could be opportunities for some gameplay narrative instances that could be really cool for your game. Some Patlabor-esque civilian situations or something like that.

Absolutely, and I'd love to do that! There'll be possibly a hangar with minor characters and maybe some side mini-game esque tasks like doing repair work on your mech and helping out your faceless maintenance crews who get it ready each mission.

I really appreciate these suggestions a lot, so thank you!