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(2 edits) (+1)

update (jan. 9th-11th):

1/9: several more maps done! i've been making tons of use of shift-clicking and the shadow tool. shift-clicking in particular is the absolute most useful rpgmaker feature ever, omfg.

1/10: very little -- some map tweaking, some thinking about events; busy day irl!

1/11: the rest of the maps are all laid out, many of them are finished (or close to finished), and i can finally focus on events!


(i know non-aquatic plants in random pools of water are generally a Mapping No-No,
but the situation here is that the property is flooded and also a neglected mess lol)

i decided to cut 3-4 rooms in the interest of time because they didn't seem to add enough to warrant expending effort on them. i know i'll be revisiting this game in the future to improve it, though, so i may add them in again when that time comes! otherwise, in the next few days i think i need to decide whether to try to submit this as an early full release or as a demo. ideally i'd like to have it in a state of actual completion, but idw be too ambitious. we'll see!

biggest goals for the last 5 days:

  • finish player sprite!!!
  • implement all bgm & sfx!!!
  • complete eventing!!!!!!
  • touch up maps!!!