No visual indicator for shots, no. I suppose I could do that for slower weapons, giving them a subtle glow or outline or something
>enemies stuck behind objects
I just added the "Fences" recently and made it so enemies try to path around them, which seems to be causing some problems. If it really seems like an issue I might just disable them as pathing obstacles so enemies run into them instead. That would stop the player from doing abusive stuff with it anyway
Thanks for the feedback
Reposting my questions of a different guy:
Were you able to figure out the UI for selecting/upgrading different structures easily enough? (Clicking structures to select them for moving/upgrades) It's been a massive headache making that UI not be cluttered while also being somewhat intuitive.
How did you find the difficulty curve/balance? Did anything feel too weak or too strong (strategies OR enemies)? How far did you get on what difficulty option?