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Version 0.6:


Key Changes:

-Characters can now have unique Rush Cancel and Wallsplat animations

-Added Air/Ground only enhanced specials

-Added Hitgrabs


System changes:

-Attacks can now have supplementary scripts

-Rekkas no longer have EX Flash

-Projectiles can now hit multiple times

-Fixed an issue where getting hit by a projectile and a regular attack resulted in an unblockable

-Player's primary hurtbox no longer disappears when getting counter hit

-Added dissipate animation for fireballs

-Adjusted Speed Trails for supers

-Destructible objects no longer slide on the floor after being launched

-Reworked multi-hits to work with Beverly's new super

-Rush Cancels are now projectile invulnerable once again, and the invulnerability transfers through attacks out of the Rush Cancel

-Fixed some crashes involving Smooth Criminal


Russel:

-Forward Medium

 -Renamed to "High-Voltage Punch"


-Up Special

 -This attack can now be blocked

 -Increased blockstun (1f -> 15f)

 -Increased pushback on block


Beverly:

Added two new command normals, Forward Medium (Advancing Hopkick) and Back Medium (Retreating Hopkick).

Added new Animations:

 Tech Roll

 Quick Getup

 Wallsplat

 Rush Cancel

 Fireball Sprites

 Super


-Light Attacks

 -Reduced scaling down to 1 point

 -Adjusted knockback angle for airborne opponents

-Crouching Medium


 -Reduced startup (9f -> 7f)

 -Increased safety on block (?? -> -6f)

 -Slightly increased knockback


-Crouching Heavy

 -Redistributed damage ( 3 / 9 -> 6 / 6 )

 -Reduced scaling ( 0.5 / 2 -> 1 / 1 )


-Jumping Heavy

 -Reduced scaling ( 2 / 2 -> 1 / 1 )

 -Increased meter gain for first hit (4 -> 6)

 -Decreased damage for the second hit on counter hit (12 -> 10)


-Neutral Special

 -Added enhanced version, done with 236 during the startup of the move.

 -Increased total duration (36f -> 40f)

 -Reduced damage (10 -> 7)

 -Reduced counter hit damage (12 -> 9)


-Side Special

 -Can no longer perform the low and launcher follow-ups in the air

 -3rd hit how transforms into launcher with special charge (Air OK)

-Up Special

 -Added Enhanced version, done by holding down for about a second, then pressing up and Special

 -Reduced vertical travel distance for non-enhanced version

 -Fixed a typo with the move's name


-Down Special

 -Revamped move. Beverly now takes a deep breath

 -Pressing Special with good timing grants a special charge, which makes her next

  Special a free enhanced version


-Super

 -Revamped move. Beverly now spawns a large exercise ball that can be hit around the screen