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(+1)

One day I will be able to run your game, unfortunately the game crashes in the opening area with the priestess. Here is the log in case it helps:

USER ERROR: Node not found: ".." (relative to "Node").

   at: get_node (scene/main/node.cpp:1620)

USER ERROR: Node not found: "visuals/man/Human_Skeleton/Skeleton3D" (relative to "/root/main/loading/ExpositionRender/SubViewport/frostspirit/frost_spirit").

   at: get_node (scene/main/node.cpp:1620)

USER ERROR: Node not found: "visuals/man/Human_Skeleton/Skeleton3D/CHANNEL_ORB/ChannelOrb" (relative to "/root/main/loading/ExpositionRender/SubViewport/frostspirit/frost_spirit").

   at: get_node (scene/main/node.cpp:1620)

USER ERROR: Cannot open file 'res://scenes/items/weapons/Claymore.tscn'.

   at: load (scene/resources/resource_format_text.cpp:1638)

USER ERROR: Failed loading resource: res://scenes/items/weapons/Claymore.tscn. Make sure resources have been imported by opening the project in the editor at least once.

   at: _load (core/io/resource_loader.cpp:273)

USER ERROR: Node not found: ".." (relative to "Node").

   at: get_node (scene/main/node.cpp:1620)

USER ERROR: Node not found: "visuals/man/Human_Skeleton/Skeleton3D" (relative to "/root/main/loading/frost_spirit").

   at: get_node (scene/main/node.cpp:1620)

USER ERROR: Node not found: "visuals/man/Human_Skeleton/Skeleton3D/CHANNEL_ORB/ChannelOrb" (relative to "/root/main/loading/frost_spirit").

   at: get_node (scene/main/node.cpp:1620)

USER ERROR: Node not found: "visuals/man/Human_Skeleton/Skeleton3D" (relative to "/root/main/loading/fire_spirit").

   at: get_node (scene/main/node.cpp:1620)

USER ERROR: Node not found: "visuals/man/Human_Skeleton/Skeleton3D/CHANNEL_ORB/ChannelOrb" (relative to "/root/main/loading/fire_spirit").

   at: get_node (scene/main/node.cpp:1620)

Error. Could not load Resource: res://scenes/items/weapons/Claymore.tscn

USER ERROR: Index p_index = 0 is out of bounds ((int)data.children_cache.size() - data.internal_children_front_count_cache - data.internal_children_back_count_cache = 0).

   at: get_child (scene/main/node.cpp:1511)

USER ERROR: Node3D node not defined in the pinned point, this is undefined behavior for SoftBody3D!

   at: _update_cache_pin_points_datas (scene/3d/soft_body_3d.cpp:719)

USER ERROR: FATAL: Index p_index = 1095713294 is out of bounds (count = 2614).

   at: operator[] (./core/templates/local_vector.h:161)

(+1)

minor thing also - icy is mispelled as "icey" on the enemy wraith description

Thanks for trying and letting me know!

Despite having the same errors on my machine, it works fine here. Some of those are easy to fix for the next build. Will do my best to clean it up as much as possible!