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Some of the art is a little rough around the edges to me but it lends itself well to the style of the game. The unique style and environment definitely pull you into the game, which is what RPG maker style games are about for me since IMO its hard to do much with the combat systems (renaming health/mana and the equipment system are novel and do big favors for the game's art direction but don't change the underyling formula). Not to say that's a bad thing, for this game I think keeping the combat aligned with regular RPG expectations is a good idea and pouring the rest of the focus into the world, characters, and narrative is the right approach. And this game definitely draws you in with its aesthetic, nice work!