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Some mindbending ideas here, though the order of the levels feels mixed up. For example, level 5 feels way more difficult than the ones that come after it, and I think some later puzzles actually do a better job of conveying that mechanic.

Still a good jam submission though, I think this can be explored further if you really want to.

Level 5 is a bit much of a spike yeah, swapped it with 6 which should hopefully help. I do indeed have some more ideas for this so maybe I'll make something larger of it eventually.

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Just to confirm, (ROT13) fjnccvat n obk sbe n punenpgre (ROT13 end) is a step for level 5 (now 6), right? I might be overcomplicating it.

If true, then I think it is still too much of a leap for the player to take. Maybe it is nicer to have that level near the end where you (ROT13) arrq gb fjnc n punenpgre sbe n obk (ROT13 end) at the front so that the player could have a clearer objective in mind and also has a smaller possibility space to experiment with.

I think you solved it in a more complex way, all you should need is to (ROT 13) fraq n cynlre gb gur cnfg, abg creznaragyl fjnccvat vg jvgu n obk (ROT 13 end).

Ah yes that would work, then I think your re-ordering would help