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Enjoyable to feel such raw power in my hands. The action sequenced attacks were so over the top, they threatened to break my computer, and sometimes led to strange confusing animations playing. Also couldn't quite tell what the difference between some moves were.

The artwork based storytelling was great. I found it to be very eerie, caveman-wall-painting-of-horrors style, which I dig. Combat was a bit one dimensional, and it honestly took me a while to realize some battles were actually lose-able given the intensity of the creature. I enjoyed exploring the ways to different endings in the game

Thank you for your input. Hahah... the lags got to you huh. I figure. That's the biggest problem I can't fix. But yeah. I skewed the difficulty to insanely easy with only one battle being slightly tough due to ensuring the point that you are a powerful creature on your hands and admittedly to not scale the difficulty too high so that some players don't struggle. But I appreciate the feedback nonetheless.