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(+1)

https://www.twitch.tv/videos/2193906416?t=0h16m11s

Seems I got huge skill issues on this one. I must say I have a hard time understanding how the controls would appeal to anyone. They are certainly novel. But how is it interesting fighting monsters with worse controls than usual? Idk. It would help if you could see the Knight’s current direction on the sprite itself, like in 2D car games with arrow steering.

For controlling both the blade and the movement at the same time, my brain is definitely not fit, so I chose to just keep E pressed and focus on moving somehow sensibly.

The game lagged quite a bit at times, maybe due to all those exceptions I saw in the console. You can see some other small bugs in the stream, too.

Writing was straight-forward, almost not cringe imo.

I think there’s potential for a fun lil game, but from my point of view you need to find a way to make these controls actually fun not just different.