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(+1)

lol

tbf it is kinda my fault for not really communicating the location of the exit to the player - but then again, I was honestly a bit stumped as to how to communicate it to the player.

(I was considering starting the level with the player at the exit, then walking to the statue to place the sticker - but then there would be the issue of ‘how would the player find the statue’ and potential tedium of retracing one’s steps to the statue to re-place the sticker after getting caught. I also didn’t want to add a full-on HUD to the game, as that wouldn’t have really worked in context.)

(+1)

I think it is fine the way it is, I kind of went in circles and lost the sense of where I've been and where I haven't been, maybe a sound clue could be useful near the door so the player knows when they are onto something but still doesn't make it too obvious.

(+1)

welp, I’ve just made a minor update to the game to address that issue