lol
tbf it is kinda my fault for not really communicating the location of the exit to the player - but then again, I was honestly a bit stumped as to how to communicate it to the player.
(I was considering starting the level with the player at the exit, then walking to the statue to place the sticker - but then there would be the issue of ‘how would the player find the statue’ and potential tedium of retracing one’s steps to the statue to re-place the sticker after getting caught. I also didn’t want to add a full-on HUD to the game, as that wouldn’t have really worked in context.)