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(+1)

Thank you so much for playing and taking the time to make a video(or two, sorry about that haha)

The lack of music and sound effects is just for the demo since we don't have anyone who works on audio in our team, so we have to outsource it and because of that it makes it a bit harder, slower and expensive to get it right.

We are so sorry for the surprise nudity, we actually have a tooltip warning when hovering with the mouse, but we are now noticing its not as obvious or visible as we thought it was(more people already called us out on that haha), we will be changing it to be more  visible and less discrete, we are also working on a  menu option to censor any potential NSFW, but since the config menu wasn't ready yet we ended up not having it in this demo, will be fixing it soon. A change we are also thinking about implementing is to not only warn about this NSFW but also have trigger warnings on the choices since some topics are very psychological in nature, just let the player know where he is getting, even if we think this may take away a bit of the surprise in seeing the topic being talked about(we were very moved about your reaction seeing Alex, you are a very heartwarming individual)

just to keep it clear, this is the only scene we intend on having nudity since this is not a NSFW game in any way, we just thought that if nudity its needed for the plot to go the way we want, we shouldn't shy away from it, and we think it made for a good and comedic transition for the topic we were going for, Lizzy being so open and happy makes so we can make a serious topic a bit more comfortable and sensible.


skip and quick save and load are also in the works, we made the entire VN system from scratch on Godot so we are still working on some of the features, there is a gallery that we are working on too that will unlock the CGs and some concept art based on which routes you have played through

and about the Godot choice that you found curious, its just because our programmer is really comfortable with the engine and we wanted to have a system where we have control over what we can do instead of a closed system where we are limited by the features it has(like ren'py for example), we have been using a really barebones  version of this system on our previous games and now we are finishing all the features and improving it in this game so we can keep using it for any future projects, this has increased the development time, but we think it will pay out in the end since this will make development better for future titles.


thank you so much for all the feedback, it is invaluable for us as we keep developing and growing the game and our studio,  this is our first commercial project and we are absolutely new to most of this, trying to learn as we go haha, we are taken by surprise and really happy about all the support we have been getting from the community.

(+1)

Oh no I totally understand what you're all going with with Lizzy and Iove that you all doesn't shy from it! Keep it up!!!