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Take 1 (browser) -- Take 2 (wine) -- Take 3 (windows)

I like walking around and exploring. Currently there are many dead ends, I hope it doesn’t remain like that. The music design I enjoyed very much, the voice acting mostly does not appeal to me, perhaps these metaphysical entities could sound less human-like?

The writing is very dense and seems to not make sense, but with time you understand some pieces of it. I wish there were still some people to talk to around, like the guy in that one earlier demo.

The shaders may be a bit over the top, things are very chaotic from up close. Or maybe use different approaches in different locations? I was very sad about the low view distance in many places. I guess it’s a technical limitation.

Fighting is apparently no longer possible (still advertised in the controls), but the tank-style movement remains default. Doesn’t make sense, or? It hurts when trying to interact with the portal-statues, because often the "Open" prompt shows up only once you’re in a weird angle. I think the range on that "Open" should be higher in general. It’s also unfortunate that many statues cannot be "Opened" at all. Normally in a game you would expect consistent behaviour on this, idk, maybe you can get away with the confusion since it’s a confusing game to begin with.

Having to hold Shift the entire time is stupid, remove running it or make it a toggle imo. For the atmosphere, going slow is better, but if you are "playing" this like a game you want to always run.

Happy to see this growing, you put in some amazing places. Keep up the grind, flesh out this tale of Mongol’s.