Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Okay, just to get the nitpicks out of the way - the game did feel like it dragged on a bit too much. Especially in level 4, which ultimately left me feeling so utterly burnt out by the contrived parkour challenges I simply didn’t have it in me to actually care that much about the ongoing story in that level. By the end of the game, I honestly felt relief at it being over. Secondly - not a fan of the bean supply just vanishing upon death, because there were moments (especially in level 2) where it just left Kevin out of ammo and surrounded by enemies he was presumably supposed to defeat to get past (leading to some rather awkward dodging). Finally, you might want to mark the .exe build as being for windows, because that way it’ll be possible to download it via the itch.io desktop app.

But, that out of the way, the good bits.

You clearly had a vision in mind with this game, and I’d say you successfully delivered the experience of one of those PS1-era 3D platformers, with all the jank that entails. There’s clearly been plenty of effort put in with this game, and has a truly impressive scale given the short timeframe for the jam. It all comes together to create something very impressive. And that instruction pdf is just the cherry on top.

(However, those aforementioned issues do somewhat sour the experience)

(+1)

Oh that's why I couldn't shoot sometimes. I just went "forget it" and played the game without ever using the slingshot again. I stopped playing when I got to the maze level with the lava mine carts.