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Quickfooted should give stability as if having +2, but gives as if having +3.  Each agility point gives +1/3 stability regen, each quickfooted gives +1 stability regen.

com/majalis/AbstractCharacter 

  protected int getStabilityRegen() {
    return 1 + getAgility() / (isOily() ? 6 : 3) + this.perks.getOrDefault(Perk.QUICKFOOTED, 0) + ((getSecondWeapon() != null) ? -3 : 0);
  }