End of day progress:
After restarting, this is what i have accomplished (I'm starting to feel hopeful!):
- All cards drag function
- Base of an enemy AI
- Better card identification (from a programming standpoint)
- Betting system with simple animations
- Attacking and enemy attacking
- The token system with betting returns and winning
- Basic dice roll
- Card snapping
As you can see, ive gained a lot from those first attempts at the game, and so its really streamlines my ability to code what i need, and i've learnt a lot. One of the benefits of restarting is knowing what worked and what didnt in the last version, and trying a new way to go about it, and thats what i think ive achieved here.
My next step is the defense system, getting a stricter and more obvious turn structure, wokring on dice roll a little maybe.