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(+2)

Ok, so, this game has potential, but it needs a lot of work.

First things first, it's great to have multiple languages available, but the option for them should be written in the same language. So instead of Ingles, it should be English.

The opening text crawl really isn't the best way to give a story to the game. It's just a wall of text that's hard to read in time. And after that wall of text, you are just dumped into the game proper without any additional dialogue or context. So, having a traditional intro cutscene and probably also a prologue serving as a tutorial would be a better way to do this.

I like the tileset and graphical style, however the wall tile is too similar to the floor tiles, so it's hard to spot what's a wall and a floor tile, especially since most of the screen is dark. The 'chase music' is a bit too loud, though I like the music itself. When it comes to the artistic part of the game, it's great. But the other parts need a lot of work to bring to the same standard.

Most of all is the gameplay. Like, the game starts, there's no further context, you are suddenly in a giant house, so you take a few steps forward and instantly get a game over because a ghost spawns right on top of you. This happens a lot in this game. There should be some warning that the ghost is gonna spawn and the player should have ample time to get a headstart. The chase sequences as such are very frustrating and I eventually just gave up. Especially since the ghost seems to spawn back in just a few seconds after despawning, so it's more annoying than scary. A horror game needs moments of calm to build tension.

(+1)

Thank you for the feedback! At the end of the jam, we intend to release an updated version that takes into account all the suggestions received to improve the player's experience, as well as fix any bugs that may occur in the game. The entire team was very happy with your feedback, and we will take everything you said into consideration. Thank you very much!