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(+1)

Rather great experience, but a bit clunky here and there.

- One of the main mechanics is that Patchouli can shoot at enemies while driving... If that's how it was meant to be (just like what the 1st weapon suggests), then the aiming DESPERATELY needs aim assist.
- Aiming feels tedious. Its surprisingly hard to hit anything while driving, even at close range. Maybe the inaccuracy gimmick and the combined movement of the motorcycle and of the enemies stack too much to be played that way.
The alternative being to stop to aim, which feels sloow. And considering the mechanics, I'm not sure if the game's made to be taken slow.
- Thus, I ended up leaving it all up to the Koakumas. (With my vain efforts to try assisting with the Water spell and not hitting anything yet again, somehow.)

The worldbuilding though sure is awesome and- ARE THESE MECHS?? Funny how this is the second game I see where Patchouli roams a post-apocalyptic world.

My favorite part is the *Elder Koa noises*