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Unfortunately I had to deem this game unplayable, and I don't do that often. I gave up after being forced to restart twice, then getting another bug that would make me restart a 3rd time. This is the elden ring of itchio games lol...


Anyways some constructive criticism from the dev! My video is not meant to be harsh or seen as negative. I play so many of these games, and it isn't uncommon to have a lot of issues. First piece of advice is... please playtest your game before upload. These issues were so bad that even a single playtest could have avoided a lot of problems.


Secondly, I really wish there were accessibility options in your menu. I gripe about many games not having this, but it is genuinely so important. I suffer from severe motion sickness and this game was borderline unbearable at points. I suffered through it, but I know a lot of people won't. Don't feel bad though, even AAA games sometimes don't have this setting. I just know it is very appreciated by people like me.


Most of the bugs in your game came from teleporting between regions to complete tasks. I was soft-locked 2 separate times due to this. I don't know for sure how the bug is occurring, but it is very easily replicable if you take a look. 


Other complaints I had were very minor, just generic issues with most games on the platform. Texture glitches, terrible sfx (the traps were like nails on a chalkboard), being able to click things through walls, no clear objective or direction, etc. All these can be improved upon eventually, but I'd focus on making the game playable first.


Sorry for such a long rant, but I genuinely believe in the indie game community and constructive criticism can be a super important part in development.