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(2 edits) (+1)

First finish + some Feedback on v1.5 (don't know if 1.6 might have fixed some of it):

  • Double clams behave buggy and visually unclear, i assume some of it due to the hitboxes weirdly overlapping (see clip as one example)
    • The player can land on a clam without triggering it or
    • get smacked or boosted by a visually not touching shell and
    • the mouse pointer can disappear until further movement
  • Saving and loading on a turtle makes the player fall (probably different speed when saved and the initial speed of the turtle on load)
  • Main menu appears visible on the bottom when starting a second run (otherwise seemingly not, but just a gray bar on the bottom instead)
  • Background music is not looping
  • Scrolling up for level preview has no way to stop midway. It either goes up or full speed down again, no way to take a closer look at a section in between
  • Forced pufferfish bounces don't feel satisfying, more tilting, but not in a good way
    • a lot of randomness in bounce direction and way too many bounces afterwards (5? bounces at times, probably intended i guess)
    • seems to unintuitively be the only part of the game with pixel lineups, the rest of the game mechanics become like a second nature
  • Sea urchin hitbox feels just a tiny bit too small, sometimes you seem to fall through
  • The hook being almost the only asset in the game without a black outline feels off looking at it, the hitbox also seemed to be to high compared to the image
  • Bubbles on the end game screen weirdly block some words (like Time), just move them a little

Also congrats to the guys finishing the game in such fast runs, couldn't be me.

Goat comment.