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That was an impressive game.

So, as usual, couple of nitpicks. Firstly - the very wonky controls for placing things were a bit of a pain in the backside (for example, genuinely wasn’t able to put the flatscreens into the wall brackets, so I had to leave them depressingly laying against the wall on the floor). Secondly - it didn’t seem like the non-front speakers were functional in demo mode (even when providing the appropriate amount of power) - but then again, my own audio setup is a cheap crappy headset, so I’m guessing that those speakers might be connected to the appropriate output channels for players who actually do have an audio setup - however, it did kinda make the end results of the speaker setups feel a bit underwhelming. Finally - I’m not sure if levels 3-5 were meant to have background music or not - the first two definitely did, but it sorta cut out from there, idk if that was intentional or a bug.

Anywho, nitpicks aside, I still found this game somewhat enjoyable, even if the controls did make it somewhat frustrating at times. I also liked the optimization task of trying to squeeze the budget as far as it would go without resorting to a mountain of default cubes. Didn’t have anything kicking around on my hard drive for use with the media helper, but that component in itself is an impressive technical achievement, and honestly congrats on getting this pretty inventive interpretation of the theme up and running. Great job!

(+1)

Thanks for playing!

The wonky controls were an idea that didn't quite work out, I think. I thought it would be funny, and I didn't have a ton of time to tweak them, but it seems they ended up often frustrating. It's worth noting that the wall brackets were a late addition, and they're kinda wonky in and of themselves.

As for the channels, I think the issue is with the source material. Big Buck Bunny just doesn't have a lot going on in the surround channels. There's some logic to fill channels from similar/adjacent channels, but at the end of the day each speaker plays a source channel- there's no true upmixing or downmixing going on. Subwoofers are particularly useless since they only play the LFE channel. In hindsight, I could have done some trickery with the source files instead of just splitting the provided audio into individual channels.

There's a diegetic, in-universe reason why there's no music past the second level. Think about what you sold them...

The media helper is something I personally would want to see in the game like this, but I can't help but feel I should have spent my time elsewhere. It's one of those things where few players are going to engage with the game enough- and be technically minded enough- to go through that kind of effort.