That was an impressive game.
So, as usual, couple of nitpicks. Firstly - the very wonky controls for placing things were a bit of a pain in the backside (for example, genuinely wasn’t able to put the flatscreens into the wall brackets, so I had to leave them depressingly laying against the wall on the floor). Secondly - it didn’t seem like the non-front speakers were functional in demo mode (even when providing the appropriate amount of power) - but then again, my own audio setup is a cheap crappy headset, so I’m guessing that those speakers might be connected to the appropriate output channels for players who actually do have an audio setup - however, it did kinda make the end results of the speaker setups feel a bit underwhelming. Finally - I’m not sure if levels 3-5 were meant to have background music or not - the first two definitely did, but it sorta cut out from there, idk if that was intentional or a bug.
Anywho, nitpicks aside, I still found this game somewhat enjoyable, even if the controls did make it somewhat frustrating at times. I also liked the optimization task of trying to squeeze the budget as far as it would go without resorting to a mountain of default cubes. Didn’t have anything kicking around on my hard drive for use with the media helper, but that component in itself is an impressive technical achievement, and honestly congrats on getting this pretty inventive interpretation of the theme up and running. Great job!