This is my first comment on itch! I just wanted to tell you how thrilled I get every time I get the e-mail telling me there's a new dev-log out for this game. The effort and detail you've put into this project is truly incredible and I cannot wait to finally get my hands on it. I've never really been into military or ship combat games, but everything about this has me so excited. If you ever need a playtester I would be honored to give you feedback when you're ready for it to be tested by others.
This is so kind of you to say. Every encouragement I get makes the project so much more meaningful to me, and helps me going through the bits of doubt. In particular when it comes from people like you who aren’t into this kind of game.
When I’m ready to go into beta, I’ll leave a post here and you will have the opportunity to “apply”. I don’t know how many people I’ll get/need yet but I hope to have people covering the whole gamut of players, from simulation veterans to casual players.
I'm glad my encouragement can help you to keep pushing to make your game a reality. I know being an indie or small time developer can be quite difficult but, truthfully, there is nothing about this project you should be doubtful of. Playdate in my experience is the perfect platform for a game like this. It's something new and unique and niche on top of being incredibly well crafted, and for those reasons you've piqued the interest of a lot of the community with this project, especially those like myself who have never tried a hand at playing a game like this before. The Playdate is almost synonymous with playing games out of your comfort zone and trying new things. You couldn't have picked a better platform for this project, and I'm positive that when the time comes you'll have nothing but praise from every corner of the community. Keep up the amazing work, and don't forget to give yourself a break every now and again too!
You’re very kind. I agree that the Playdate seems to attract developers who like to tread outside the beaten path. In fact, from the get go I wanted to make something that you couldn’t find on any other platform, in particular portable; a serious simulation that anyone could play in short bursts and that wouldn’t require investing in a powerful computer.
I love simulations and strategy games in a historical setting, but it’s a domain almost exclusively reserved to PC, and I really miss playing this kind of game on the go. So hopefully Atlantic ‘41 will fill a void for people with similar interests and maybe get people like yourself to discover something new.