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3 things I liked about this entry:

  1. The pixel art looks good.
  2. The battle system allows for a lot of flexibility and experimenting with different characters. I was hunting for OP skills and combos!
  3. Continuing off the previous point, the whole game seems to be built on the concept of flexibility, encouraging player expression - I respect that a ton!

3 things I did not like:

  1. I found the skill learn system a bit overwhelming and confusing. I kinda got it toward the end of my playtime, but I wasn't sure how to best leverage the tools.
  2. Maybe it was because I was playing on Easy, but I didn't see much point in the defensive skills when some of the offensive skills provide defensive benefits.
  3. While having a massive party is a fun concept, it felt too overwhelming for what is supposed to be a short jam game. It might have worked better if each character had a clear, specific niche to fill, but I just felt like Shae was the OP leader and everyone else was along for the ride.